![]() Instanced interior with increased budget independent from C.A.M.P.Shelters have the following unique features: A terminal at the Shelters Claim Center acts as an in-game help guide to various Shelter features. On the world map, the C.A.M.P.s of teammates with Shelters are marked with a small radiation icon. Certain types of objects are prohibited, and different shelter types may have different entrance designs. proper, having both their own build budget and special Vault-Tec themed decorations or house parts that can be only used in the Shelter. Shelters are instanced C.A.M.P.-like interiors with separate budgets and relaxed building rules, but also act as separate homes from the C.A.M.P. Jameson Grillo and Aaron Bradie were two of the scientists working on the project. ![]() They were advertised as homes of the future for ideal living in a post-apocalyptic world. ![]() Because of the limitation that no Living Quarters can be built after the cap of 200 has been reached, dwellers will have to be removed (eaten by naked rodents from incidents, mutated to death in the wasteland et cetera) in order to be able to rearrange living quarters.The purpose of the Shelters project was to produce unique interior expansions to homes.After reaching the population limit of 200 dwellers, no more Living Quarters can be built. The hard limit for population is 200, anything above that will be capped and be a waste of space.Placing Dwellers of the opposite gender in the same Living Quarters, can result in pregnancy and increasing your Vault population.Each additional room increase the number of Dwellers that can live in your vault. ![]()
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